Guilda's Treacherous Tripwire
(Enchantment/Charm)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  1
Area of Effect:  Tripwire touched
Saving Throw:  Negates

One wire (up to 10 feet long) can be stretched across a hall, or such. The wire becomes camouflaged - undetectable without find traps. The first creature to attempt to pass must save versus rod, staff or wand (adding its Dexterity defensive adjustment) or be caught when the wire springs free. The wire will twine tightly about the ankles of its victim, tripping him. It must then be tediously untangled (or sawed loose) which takes at least 30 seconds under ideal conditions. If hacked loose in combat, it will take 1 round, and the victim will take 1d4 points of damage unless an enchanted blade is used (which will cut without effort). Note that the wire is required, but not consumed. The material component is a small spring.

